using System;
using UnityEngine;

[Serializable]
public class TerrainNeighbors : MonoBehaviour
{
	public Terrain left;

	public Terrain top;

	public Terrain right;

	public Terrain bottom;

	public void Start()
	{
		Terrain terrain = (Terrain)GetComponent(typeof(Terrain));
		terrain.SetNeighbors(left, top, right, bottom);
	}

	public void Main()
	{
	}
}
